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Gamificación como estrategia metodológica para fortalecer las habilidades en programación en los estudiantes de grado noveno de la I.E.D. Nuestra Señora de Fátima.
| dc.rights.license | Atribución-NoComercial-SinDerivadas 2.5 Colombia (CC BY-NC-ND 2.5 CO) | eng |
| dc.contributor.author | Payares Becerra, Hugo Alberto | spa |
| dc.date.accessioned | 2025-11-12T18:45:16Z | spa |
| dc.date.available | 2025-11-12T18:45:16Z | spa |
| dc.date.created | 2025 | spa |
| dc.date.issued | 2025 | spa |
| dc.identifier.citation | Payares Becerra, H. A. (2025). Gamificación como estrategia metodológica para fortalecer las habilidades en programación en los estudiantes de grado noveno de la I.E.D. Nuestra Señora de Fátima. [Tesis de Maestría]. Universidad Sergio Arboleda. | spa |
| dc.identifier.uri | http://hdl.handle.net/11232/2315 | eng |
| dc.description.abstract | Este artículo presenta una investigación orientada al fortalecimiento de las habilidades de programación en estudiantes de noveno grado, mediante la aplicación de una estrategia didáctica basada en la gamificación. La propuesta se desarrolló en la I.E.D. Colegio Nuestra Señora de Fátima y tuvo como propósito transformar el proceso de enseñanza-aprendizaje en un entorno dinámico, participativo y centrado en el estudiante. Para ello, se diseñó una secuencia de actividades lúdicas, mediadas por la plataforma FantasyClass, que abordaron conceptos fundamentales como algoritmo, pseudocódigo, pensamiento computacional, programa, procesador y diagrama de flujo. | spa |
| dc.description.abstract | This article presents a research aimed at strengthening programming skills in ninth grade students, through the application of a didactic strategy based on gamification. The proposal was developed at the I.E.D. Colegio Nuestra Señora de Fátima and aimed to transform the teachinglearning process into a dynamic, participatory, and student-centered environment. To this end, a sequence of playful activities was designed, mediated by the FantasyClass platform, which addressed fundamental concepts such as algorithm, pseudocode, computational thinking, program, processor and flowchart. | eng |
| dc.format.extent | 169 | spa |
| dc.format.medium | Digital | spa |
| dc.format.mimetype | application/pdf | eng |
| dc.language.iso | spa | spa |
| dc.publisher | Universidad Sergio Arboleda | spa |
| dc.rights | https://repository.usergioarboleda.edu.co/bitstream/id/2a90095b-0bed-4364-8550-6d3346456cc5/license.txt | eng |
| dc.rights.uri | http://creativecommons.org/licenses/by-nc-nd/2.5/co/ | eng |
| dc.title | Gamificación como estrategia metodológica para fortalecer las habilidades en programación en los estudiantes de grado noveno de la I.E.D. Nuestra Señora de Fátima. | spa |
| dc.subject.lemb | Educación secundaria | spa |
| dc.subject.lemb | Gamificación | spa |
| dc.subject.lemb | Estrategias de aprendizaje | spa |
| dc.subject.lemb | Técnicas de enseñanza | spa |
| dc.subject.lemb | Aprendizaje activo | spa |
| dc.subject.lemb | Pensamiento computacional | spa |
| dc.subject.lemb | Algoritmos | spa |
| dc.subject.lemb | Education, secondary | eng |
| dc.subject.lemb | Gamification | eng |
| dc.subject.lemb | Learning strategies | eng |
| dc.subject.lemb | Teaching tecniques | eng |
| dc.subject.lemb | Active learning | eng |
| dc.subject.lemb | Computational thinking | eng |
| dc.subject.lemb | Algorithms | eng |
| dc.publisher.program | Maestría en Didáctica Digital | spa |
| dc.type.coarversion | http://purl.org/coar/version/c_970fb48d4fbd8a85 | eng |
| dc.type.coarversion | http://purl.org/coar/version/c_ab4af688f83e57aa | eng |
| dc.publisher.department | Escuela de Postgrados | spa |
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| dc.rights.coar | http://purl.org/coar/access_right/c_abf2 | eng |
| dc.identifier.instname | instname:Universidad Sergio Arboleda | spa |
| dc.identifier.reponame | reponame:Repositorio Institucional Universidad Sergio Arboleda | spa |
| dc.identifier.repourl | repourl: https://repository.usergioarboleda.edu.co/ | eng |
| dc.type.coar | http://purl.org/coar/resource_type/c_bdcc | eng |
| dc.type.local | Tesis/Trabajo de grado - Monografía - Maestría | spa |
| dc.subject.proposal | programación | spa |
| dc.subject.proposal | pensamiento computacional | spa |
| dc.subject.proposal | estrategia didáctica | spa |
| dc.subject.proposal | educación secundaria | spa |
| dc.subject.proposal | gamification | eng |
| dc.subject.proposal | programming | eng |
| dc.subject.proposal | computational thinking | eng |
| dc.subject.proposal | didactic strategy | eng |
| dc.subject.proposal | secondary education | eng |
| dc.description.degreename | Magister en Didáctica Digital | spa |
| dc.description.degreelevel | Maestría | spa |


